AI Insights · Timothy · April 2023
Top 5 2D Anime Games on Android in Kuwait - Q1 2023
Explore the performance trends of the top 5 2D Anime games on Android in Kuwait for Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 2D Anime games on the Android platform in Kuwait showcased varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
Street Fighter: Duel from A PLUS JAPAN saw an impressive increase in weekly revenue, peaking at about $7.2K in the week of March 6. Weekly downloads started strong at 334 in the last week of February but experienced a decline, reaching 102 by the end of March. Active users also saw fluctuations, starting at 266 and decreasing to 181 by the end of the quarter.
AFK Arena by LilithGames experienced a steady revenue stream with notable peaks and valleys, peaking at approximately $1.4K in the week of March 20. Weekly downloads showed a slight upward trend towards the end of the quarter, rising from 27 in late December to 31 by the end of March. Active users remained relatively stable, hovering around the 200 mark, with a slight increase to 217 in the final week of March.
Hero Wars: Alliance from NEXTERS GLOBAL LTD demonstrated a mixed performance. Weekly revenue saw highs of around $1.5K in early January but fell to $741 by the end of March. Downloads started strong with 1.4K in early January, but dropped to 365 by the end of the quarter. Active users showed a significant increase, starting at 1.8K in late December and rising to 2.4K by the end of March.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. had a varied revenue pattern, peaking at $3.2K in late December and dropping to $282 by the end of March. Downloads were relatively stable, with a slight increase to 263 in mid-March before settling at 76. Active users saw a gradual increase, starting at 512 and peaking at 700 in the week of March 20 before ending at 616.
Epic Seven by Smilegate Holdings, Inc. experienced a noteworthy rise in revenue, reaching approximately $722 in mid-March. Downloads fluctuated throughout the quarter, peaking at 24 in mid-January and ending at 14. Active users remained relatively steady, starting at 72 in late December and ending at 61 by the end of March.
These performance insights highlight the dynamic nature of the mobile gaming market in Kuwait. For more detailed data and insights, visit Sensor Tower.